VR user interface
I began working with Brilliant Studio in 2018 on the designs for a new VR product built in Unity, aiming to bring to life the grandest hotels for event planning like never seen before.
The UI is controlled using the Oculus controller and was intentionally kept large and simple for the target audience.
To welcome users to the space they’re greeted with a sunrise and birdsong. As the silhouette of a forest scape outside gets brighter the hall illuminates with shafts of light from the rising sun.
As part of the project I was tasked with the design and 3D modelling of a grand lobby environment, where users could select a hotel from the floating interface in front of them.
AllSeated started rolling out their VR products in 2019.