Over the last two years I’ve been working quite a lot in 3D, mostly Cinema 4D, WebVR and Unity. As a side project, to better learn the full end-to-end production of XR products, I began piecing together a racing game based on my own childhood 90’s favourites.
I started by creating a virtual replica of my part of the English countryside, a lovely bit of world to drive around. I wanted it to be immersive and capture as much beautiful countryside as possible, at console-quality, whilst running smooth at 60 fps with post production. Trees and grass blow in the wind, fog rolls across the hills and birds tweet by the lake.
Once the environment was baked and ready, I began designing and implementing vehicles. The aim of the game in development for me was to create realistic handling of rally cars on dirt, whilst maintaining a fun playability. Players can either use an on-screen UI or use the accelerometer to steer, with changeable views like the hood camera. Sounds were then implemented to give the car a rally engine and throaty exhaust. As the car drives along the wheels kick up stones and dust particles as they skid along the surface leaving tracks, while the exhaust backfires and blows out smoke.
Currently in development, I’m aiming to launch this initially on the iPhone in 2020, with Android and Oculus to follow. Stay tuned for more updates.
iPhone Gameplay Footage
Vigilante Rally Car
Malvern Hills | UK Stage